史诗般的故事
在伊利雅德线以北的冰封大陆有一个破碎谜团,自由民和安格玛的仆从都希望能够得到它。
LOR的内容开发小组为了给您带来这新的内容:Book13:最后之王的厄运而日以继夜的工作着。预期中的费洛切尔海湾将是BOOK13里面玩家主要的单独冒险区域,但是玩家们需要在最后一部分内容中组队对抗冰冻地区的原著民。
最后之王的命运的故事是非常有意思的,玩家们将去罗索斯人那里帮助他们对抗他们古老的敌人-安格玛。我们想让玩家们在Book13中拜访一些重要的人和地方,包括了古老的矮人矿井,倾倒的精灵船只,当然也许能够看见那些没有履行誓言的亡灵。
声望
在Book13中,内容开发小组终于能够做一些我们等待了很久的事情了:给这个区域添加自己的声望。玩家们最初看到的罗索斯人的声望将是“冷漠”,但可以通过完成任务、收集物品、完成新的每天声望任务来快速提高罗索斯人的声望等级。而这只是众多的声望区域中的第一个,罗索斯将作为一个例子,展示这个声望系统将多么出色。
日常声望任务是一种新的多样化任务,将让玩家们在完成所有不能重复的任务后以另一种、可替代的方式来获得声望(不需要收集东西)。这些任务只能在玩家访问了一个或多个罗索斯人的地区,击退了犀牛怪的进攻后获得。这些事件在整天都会出现。
罗索斯人的声望奖励包括了独特的装备、武器、新的坐骑、房子的装饰品、和少量的职业装备。内容开发小组的工作非常贴近游戏系统,所以景观开发小组向玩家保证在每个不同的声望等级都会获得多种不同的奖励。

罗索斯的文化
在构建费洛切尔的过程中,一个最大的挑战就是创造一个完整的文化体系,而这些完全来自于《指环王》的六段附属参考。
美工、世界构建组和我们房间中的“贤者”们都在努力的工作着。我们相信我们能够构建出忠实于原著的费洛切尔的雪人。玩家将遭遇到一些脚上绑着骨头在冰上奔跑的NPC,还有没有轮子的雪橇(好好对待他们,推倒他们是不恰当的,当然更不是玩笑)。

费洛切尔的生物
一个新的区域怎么能够没有新的生物?几个月前,一些内容构建小组的成员、世界构建组以及系统组将自己锁在一个房间里拼命的想着我们要创造些什么生物放在费洛切尔里面。
在去了几次医院,造访了一次人力资源部,又雇用了一些替代的雇员之后,我们公布了一个清晰全面的费洛切尔生物和技能的清单。
费洛切尔增加了六种新的怪物类型和一大堆新的怪物技能。那么是哪些新的生物呢?玩家们将遭遇到驼鹿、冬之虫、犀牛怪、战斗猛犸等,这仅仅列举了一小部分。我们将在Book13正式发行前持续更新这些新怪物的信息。
独自冒险
在公布Book9的时候,伊凡丁试图填补适合三十五级左右玩家单独冒险区域的空白。当我们认识到同样的需求出现在更高级的游戏内容中时,费洛切尔将提供大多数的单独冒险让玩家从44级提升到50级。再加上近百的新任务和一个同北部丘陵相当大的区域,玩家们将在book13:最后之王的厄运中欣然面对寒冷进行数小时的冒险。
罗索斯人
佛洛威治的幸存者——以中土北部大陆命名的古代人。罗索斯人主要居住在北部海岸的费洛切尔冰封海湾。但是在南海周围的陆地上也能看到他们的踪影。他们的文化使他们适应了冰封的生活。用雪建造房屋(类似爱斯基摩人的风格),使用雪橇和骨质冰鞋作为交通工具。
罗索斯人在第三纪第二纪元末出现在历史中,当时罗索斯人给了雅西顿最后之王亚帆都帮助,此时亚帆都因为王国的毁灭而向北部逃亡。当一条精灵的船只来营救他时,他为了报答罗索斯人将巴拉汉之戒给了他们。罗索斯人意识到了灾难降临,警告亚帆都不要上船,但他执意上了船。最后一场巨大的风暴袭击了船只,亚西顿的最后之王葬身在了北方冰冷的海水中。
**最后之王的秘密日记
第一天
不愉快。安格玛不请自来。不是为了过来打牌。决定离开,必须带上更多的食物。
第十天
寒冷。应该带长内衣。唯一陪伴的只有悲嗥的杜纳丹人。也许矮人矿井会有绳子?
第十四天
非常无聊。真知晶石在矮人矿井里没有得到任何预兆。食物供给已经非常困难。也许该去看看那些北方佬口中经常提及的那些喜欢滑冰的人了。
第三十天
新年。继续被困着。即使我不停的写信伊尔丹也没有找到我。滑冰没有我想象中的无聊,冰床比想象中的冷。
第九十天
几个月没有听到伊尔丹的音讯。他是否不愿意劳驾来亲自找我?真知晶石可怕的沉默着。北方的光一定混淆了他们的信号。锡箔的天线(个人感觉好先进)没有起到任何作用。
第九十一天
船最后还是到了。滑冰者们认为我必须和他们呆在一起,非常焦虑。也许真知晶石能在船上得到更好的预兆?
原文如下
Apr 3rd 2008, 16:00 GMT
Book 13: Crafting the Content of Forochel
Epic Story
Somewhere within the frozen northlands of Eriador lies the remaining piece of a puzzle that both the Free Peoples and the servants of the Witch-king seek to claim as their own…
The Content team for The Lord of the Rings Online has been working day and night to bring you our latest free content update; Book 13: Doom of the Last-king! Due to the solo nature of the Bay of Forochel the majority of Book 13 will be soloable as well, but players should expect to have to team up for at least one chapter against the denizens of this icy region .
Doom of the Last-king was a very fun part of the Epic storyline to write; bringing in the Lossoth* against one of their ancient enemies, Angmar. We wanted our players to see and visit a number of important locations and people in Book 13, including the ancient Dwarf-mines, the ill-fated elf ship, and maybe even get a glimpse of an ancient spirit whose deeds remained unfulfilled. Hopefully the Book 13 epic will provide a few twists and turns that you won’t see coming!
Reputation
In Book 13, the Content team was finally able to do something we had been waiting a long time to do: implement a new region with its own reputation. Players will start off viewed as “Unfriendly” with the Lossoth but will progress quickly through the lower tiers of reputation by completing quests, collecting item drops, and completing a series of new daily reputation quests for the Lossoth. This is the first region where reputation was built in alongside the creation of the region, and we think that Forochel will be a showcase for how great our reputation system can really be.
Daily reputation quests are a new variety of quests that will allow players an alternate method of obtaining reputation (without collecting reputation item drops) after they have completed all of the non-repeatable quests that give out reputation. These quests can only be acquired after players have reclaimed one or more locations for the Lossoth, fighting back the invading Gauredain, an event that occurs periodically throughout the day.
Lossoth reputation rewards include unique armor sets, weapons, a new mount, housing decorations, and even a few class specific items! The Content team worked very closely with the Game Systems and World teams to ensure that players will be rewarded with a variety of different rewards at each reputation tier.
The Lossoth Culture
One of the biggest challenges in the development of Forochel was creating an entire culture out of a six paragraph reference in the appendix of The Lord of the Rings as well as other unique source material**.
Working with artists, world builders, and our own in-house lore-masters, we believe we have created a true-to-the-books take on the Snow-men of Forochel. Players will encounter NPCs that can run on the ice with bones on their feet (be nice to these guys; pushing them around isn’t appropriate or funny), and sleds without wheels.
The Creatures of Forochel
What would a new region be without new creatures? A few months ago, members of the Content, World, and Systems team locked ourselves in a room and fought to the death over what monsters we would be making for Forochel.
After a few trips to the hospital, a visit from Human Resources, and the hire of a few replacement employees, we came up with a fairly comprehensive list of new monsters and skills for Forochel.
Forochel introduces six new monster types and a host of new monster skills. What are some of these new creatures? Players will encounter moose, winter-worms, and Gauredain war-mammoths, just to name a few. Stay tuned for more information on our other new monster types as we get closer to launching Book 13.
An eye for Soloability
With the release of Book 9, Evendim attempted to fill the solo gap for players in their mid-thirties. Noticing the same need in our higher level content, Forochel will provide a mostly solo experience for players from level 44 through 50. With over one hundred new quests and an area similar in size to the North Downs, players willing to dare the cold will have hours of adventures ahead of them in Book 13: Doom of the Last-king.
* The Lossoth
The survivors of the Forodwaith, the ancient people from whom the northern lands of Middle-earth took their name. The Lossoth lived mainly along the northern shores of the Icebay of Forochel, but also explored the lands around its southern rim. They had a culture well adapted to their icy existence, constructing houses out of snow (apparently similar in principle to igloos), and travelling on sleds and bone skates.
The Lossoth entered history near the end of the second millennium of the Third Age, when they gave aid to Arvedui, last King of Arthedain, who had fled into the north to escape his kingdom's destruction. When an elven-ship came to rescue him, he rewarded the Lossoth for their friendship with the Ring of Barahir. His hosts sensed approaching disaster, and warned Arvedui not to board the ship. Against their advice, he did so, but a great storm overwhelmed the ship and last King of Arthedain was lost in the cold waters of the far north.
** The Very Secret Diary of Arvedui Last-king
With love to Cassandra Claire
- Day One
Unhappy. Witch-king came over uninvited; didn’t want to play board games. Decided to leave, should have brought more snacks.
- Day Ten
Cold. Should have brought long underwear. Only company is whining Dúnadan. Maybe Dwarf-mines have cable?
- Day Fourteen
Very bored. Palantíri couldn’t get signal in Dwarf-mines. Snack supply drastically thin. Might go watch the ice skating championships these Northerners keep raving about.
- Day Thirty
New Years Day; Disenfranchised. Círdan hasn’t come to visit me yet even though I keep writing. Ice skating not as boring as I first thought. Ice beds colder than I thought.
- Day Ninety
Haven’t heard from Círdan in months. He couldn’t even bother to come find me himself? Palantíri ominously silent; northern lights must be muddling their signal, tin foil antenna woefully ineffective.
- Day Ninety One
Ship finally arrived. Ice Skaters think I should stay with them; very worried. Maybe Palantíri will get a better signal on the ship?





